Json and local storage with elm

In the quest of porting a react/redux-app named remorse to elm, once more I came across the requirement to store the current progress of the user to local storage. Now, dealing with json was easily the least enjoyable part of the port. elm requires you to specify encoders and decoders in order to get from json to your elm code and back. To me, it does seem repetitive. After all, e.g. in .NET, when I have some instance, reflection allows me to understand the instance and then lets me build a fast encoder / decoder at runtime. This option isn’t available in elm.

The one advantage this approach does have is forcing you to think very carefully about what you will put out to json. Your json models will most certainly become independent of your programming models, which is actually a good thing. Still

Let us start with the user interaction. The user clicks on “Save current settings”…

a [onClick SaveAppState] [text "Save current settings"]

The message is handled in the update function by creating a Command which will do the job. Let us look at the contents of the command.

saveAppState model =
let
map m =
{
userInput = m.userInput,
lettersInScope = m.lettersInScope,
morseSpeed = m.morseSpeed,
trainCount = m.trainCount
}
in
storeObject (stateKey, encode <| map model)

The map function is a straightforward mapper that extracts just those values that I care about in terms of persisting. That value is passed through an encoder, whose output is then stored.

Here’s the encoder

import Json.Encode as J exposing (object)
...
encode : Progress -> J.Value
encode p =
object [
("userInput", J.string p.userInput),
("lettersInScope", J.list <| List.map J.string p.lettersInScope),
("morseSpeed", J.float p.morseSpeed),
("trainCount", J.int p.trainCount)
]

You see, we have to encode all that what we know about the target model into the encoder as well. To an old-fashioned Newtonsoft user this seemed ludicrous, but yes, reflection isn’t really a thing in functional programming, and looking at Haskell, one of the fathers of elm, to pull off something more comfortable than this, it requires the programmer to use certain metaprogramming directives to instruct the compiler to do certain work for us.

The final piece in the Puzzle is the storeObject, which is an interop function, because elm doesn’t have an in-built API to talk to local storage.

port storeObject : (String, J.Value) -> Cmd msg

and its implementation

const storage = window.localStorage || {
setItem(k, v) {
this[k] = v;
},
getItem(k) {
return this[k];
}
};
function storeObject(key, object) {
storage.setItem(key, JSON.stringify(object));
}

The end result being that the desired values are stored in the browser’s local storage for later retrieval.

There is no explicit functionality to load the currently stored settings - this happens when the application starts up. How?

Let’s go in reverse this time, beginning with the retrieval functionality implemented in javascript.

export function initLocalStoragePort(elmApp) {
elmApp.ports.storeObject.subscribe(function ([key, state]) {
storeObject(key, state);
});
elmApp.ports.retrieveObject.subscribe(function (key) {
const o = retrieveObject(key);
elmApp.ports.objectRetrieved.send([key, o]);
});

Elm is very strict with regard to values entering your application from the outside. Basically, you perform a request (Command) and then wait for a response (Subscription):

port retrieveObject : String -> Cmd msg
port objectRetrieved : ((String, J.Value) -> msg) -> Sub msg

Let us look at the subscription.

import Json.Decode as D exposing (int, string, float, list, Decoder)
appStateLoaded : Sub Msg
appStateLoaded =
let
getModel json = case (D.decodeValue modelDecoder json) of
Ok m -> Just m
Err _ -> Nothing
retrieval (key, json) =
OnAppStateLoaded (getModel json)
in
objectRetrieved retrieval

Using the decoder modelDecoder, it is attempted to retrieve the data from local storage. The decoder may fail, which should usually mean that a value has never been stored. Once the decoded model instance is available, it is piped into the system through a message (OnAppStateLoaded).

Finally, the whole chain is triggered with the loadAppStateCommand inside the init function which is called right at the beginning of the program.

init location =
let
currentRoute = Route.parseLocation location
in
(initialModel currentRoute, loadAppState)

with loadAppState being…

loadAppState : Cmd msg
loadAppState = retrieveObject stateKey

With the end result being, that when the application starts, settings will be loaded from local storage right into the model if there are settings available.