Some more on the implicit operator

Elaborating on my past post on the implicit operator in C#, here some additional information to round this thing up.

No, you cannot. Within a type you could write as many implicit operator implementations as you like, but any of the two types referenced must be the enclosing type. The compiler will tell you that: error CS0556: User-defined conversion must convert to or from the enclosing type

As an example:

class Foo
{
string Value { get; set; }
public static implicit operator string(Foo theFoo)
{
return theFoo.Value;
}
public static implicit operator Foo(string theValue)
{
return new Foo() { Value = theValue };
}
}
class Bar : Foo {
}

The type “Bar” cannot do anything with the operators defined on “Foo”, hence you cannot write

Bar b = "hi";

What compiles is this:

Bar b = (Bar)(Foo)"hi";

But, as you might have guessed, you will get a runtime error. A “Foo” instance cannot be cast to a “Bar” instance.

This contrived example will not work either:

class Implicitable<T, V> where V : Implicitable<T,V>
{
T Value { get; set; }
public static implicit operator T(V theImplicitable)
{
return theImplicitable.Value;
}
}

same error.

A different restriction with its own error is when you would try this:

class Bar : Foo
{
public static implicit operator Foo(Bar theValue)
{
return new Bar() { Value = theValue };
}
}
error CS0553: '...': user-defined conversions to or from a base class are not allowed

Which makes sense after all, as it kind of leads polymorphism ad absurdum.

Lately I have come across a pattern where it appears useful to me to provide implicit operators. It is the case for generic utility classes that enhance a given type in a sort of decorator style. You can find an example here with the SingletonOf<T>. Further examples are

All of those provide this pattern:

class Utility<T>
{
T Value { get; set; }
public static implicit operator T(Utility<T> u)
{
return u.Value;
}
public static implicit operator Utility<T>(T theValue)
{
return new Utility<T>() { Value = theValue };
}
}

The boilerplate enables a simple instantiation like Utility<int> i = 3; as well as enables the Utility to behave pretty much like the type it decorates, e.g. z = i + 5; However, that is at far as it goes. To actually enable their additional behaviour you will have to keep the reference alive:

Utility<int> i = 3;
i = 5; //bad
i.Value = 7; // good

That’s it for now. Next time, the explicit operator :)